So far what nations look strong... and weak?
When I 1st got the demo and played, I thought Ulm and Jotunheim were powerful because of their powerful melee units. A dozen Niefel Giants or Templars could run over conventional armies 7-8 times their size.
But I am finding that both nations have troubles in the real game in the late game stage. When you get to 80-100 plus turns, magic begins to really rule the game, and Ulm seems to start to lag really badly. I have also played Jotunheim a lot, and they also seem to be having problems v. nations with lots of magic (and Ermor) due to the fact that you can't field that many magical or priestly commanders due to their cost.
I've been playing with Marignon the Last few hours, and they seem a bit more balanced.
What are people finding so far in terms of nation balances? Has any nation been found to be particularly strong, weak, or well-rounded?
[ November 18, 2003, 03:53: Message edited by: Joonie73 ]
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