November 20th, 2003, 07:47 PM
|
|
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: CherryMod Thread
Quote:
Originally posted by Johan K:
BTW, there is no resource stat for armors, it is a unit stat instead. We have the armors' resource values scribbled down on a paper somewhere.
|
Lazy, lazy... Wow, that would have saved you so much time if you had associated resources with armors and weapons, and let the game auto-calculate unit resource costs! But if you did it the hard way, I can too. Or more likely, I'll write a program to autogen unit files in the correct format, by merging the base unit costs with the armor costs (that I will put in armor files in my own proprietary format ).
Another thing I'd like to add is magic site descriptions - that would be fun=) If/when magic sites become moddable, I think there's already a text field in the sites that I can fill in=) That would be a lot of work, though!
Quote:
Well, Cherry chan. I'm glad you are planning some modding, it would be boring if we did enable modding and no one made a mod anyway.
|
Hopefully it'll make things easier for you guys, too
-Cherry
|