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Old March 24th, 2004, 10:48 PM

Slygar Slygar is offline
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Default Re: Big Problem - Unbalanced random events

Quote:
Originally posted by LintMan:

I would add a suggestion to that to make sure that the good major events were as good to have as the bad major events are bad to have. (ie: an event that doubles your population should be just as possible as the 1/2 population death event. (Note that to the the fair inverse of the 1/2 pop death, it needs to be a doubling, not a 50% pop gain.))

YES!! This is exactly my problem with the event system. The good events dont compare at all the bad events in terms of severity, especially the population gain/loss ones.
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