Re: how would you play Mictlan
Based on discussions of "why take xxxxx scale" and "why take low dominion". I like testing the "who would ever choose this" stuff.
Smoking Mirror pretender
5/5/5/5/9/5/5/5 magics
dominion strength 2
43 research each turn
Watchtower castle
scales all -3 (well heat +3 in my case but either way, I just hate snow)
Generally I put the troops to patrol and crank the taxes to 200% on the first turn which will get me the gold you wanted. The concept here would be to gain ground and get beyond your dominion by turn 10 (when the really bad events can kick in). Creating labs outside of the domain, and not pushing domain, would be part of the plan. The biggest problem Im having so far is that the "holy" points keep me from making as many blessed troops as I can.
Obviously Im testing extremes but this isnt turning out so bad. Would play well vs people who are using strong AIs. Let them flood your provinces. Just maintain dominion at the capital and protect your pretender from random events.
I figure that after finding the breaking point on this design (looks like it might be late game) I will start trying to reach a balance between alot of blessings chosen for specifically for the nation, and SOME reasonable scales. Its actually not hard to get 44449444, Ive gotten 55559555 and 44449449 depending on the pretender you start with. Surprisingly 0 cost pretenders, and cost 10 to start new magic, arent necessrily the ones that get the farthest.
[ December 02, 2003, 18:18: Message edited by: Gandalf Parker ]
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