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  #11  
Old December 13th, 2003, 10:54 AM

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Default Re: Anyone want to help with the combat simulator?

stats=new String[] {"aprot=4", "def=3", "enc=2"};
put(new Item("Kite Shield", stats, null));

stats=new String[] {"aprot=10", "def=-1", "enc=2"};
put(new Item("Lorica Segmentata", stats, null));

stats=new String[] {"aprot=4", "def=-1", "enc=1"};
put(new Item("Furs", stats, null));

stats=new String[] {"aprot=2", "def=1", "enc=0"};
put(new Item("Buckler", stats, null));

stats=new String[] {"dam=3", "att=0", "def=-1", "length=5", "hands=2", "hits=1"};
put(new Weapon("Long Spear", stats, null));

stats=new String[] {"dam=7", "att=-1", "def=-1", "length=1", "hands=1", "hits=1"};
put(new Weapon("Axe", stats, null));

stats=new String[] {"dam=7", "att=-1", "def=-1", "length=3", "hands=1", "hits=1"};
put(new Weapon("Jotun Axe", stats, null));

stats=new String[] {"dam=3", "att=0", "def=0", "length=5", "hands=2", "hits=1"};
put(new Weapon("Jotun Spear", stats, null));

stats=new String[] {"dam=9", "att=0", "def=1", "length=3", "hands=1", "hits=1"};
put(new Weapon("Jotun Longsword", stats, null));

stats=new String[] {"dam=9", "att=0", "def=0", "length=4", "hands=2", "hits=1"};
put(new Weapon("Jotun Battleaxe", stats, null));

stats=new String[] {"dam=10", "att=0", "def=0", "length=0", "hands=0", "hits=1"};
put(new Weapon("Hoof", stats, null));//Strength of wielder not added to damage.

stats=new String[] {"dam=22", "att=1", "def=0", "length=4", "hands=0", "hits=1"};
put(new Weapon("Lance", stats, null));//Only usable once per battle.

stats=new String[] {"dam=3", "att=1", "def=3", "length=4", "hands=2", "hits=1"};
put(new Weapon("Quarterstaff", stats, null));

stats=new String[] {"dam=0", "att=-1", "def=-1", "length=0", "hands=0", "hits=1"};
put(new Weapon("Gore", stats, null));

More Missle Weapons:

stats=new String[] {"dam=9", "att=0", "def=0", "length=0", "hands=1", "hits=1", "aoe=0", "rng=20", "pre=-3", "amm=15"};
put(new Weapon("Sling", stats, null));//Strength of wielder is not added to Damage.

stats=new String[] {"dam=10", "att=0", "def=0", "length=0", "hands=1", "hits=1", "aoe=0", "rng=30", "pre=0", "amm=12"};
put(new Weapon("Short Bow", stats, null));//Strength of wielder is not added to Damage.

stats=new String[] {"dam=13", "att=0", "def=0", "length=0", "hands=1", "hits=1", "aoe=0", "rng=40", "pre=1", "amm=12"};
put(new Weapon("Long Bow", stats, null));//Strength of wielder is not added to Damage.

stats=new String[] {"dam=10", "att=0", "def=0", "length=0", "hands=2", "hits=1", "aoe=0", "rof=1/2 rnd", "rng=35", "pre=2", "amm=12"};
put(new Weapon("Crossbow", stats, null));//Strength of wielder is not added to Damage.


stats=new String[] {"dam=10", "att=0", "def=0", "length=0", "hands=1", "hits=1", "aoe=0", "rng=str/3", "pre=0", "amm=2"};
put(new Weapon("Boulder", stats, null));//

Note: The poison effects below are only for C'tis troops, it seems to be a variable. Not every "Venomous Fang" has Strong Poison, some has Death and some has Weak.

The same applies above for "Hoof" that is for normal cavalry hoofs, not applicable to All-Father (His horse stomps for 20 Damage) or Bull(s) (That stomp for 0 damage).

[ December 13, 2003, 18:07: Message edited by: Zen ]
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