
December 18th, 2003, 08:58 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Restricting AI death scale?
Quote:
Originally posted by Zen:
quote: WRONG...
example: Using a car to travel across the USA makes traveling across way too easy when compared with other ground vehicles. Doesn't mean the car alone will be enough to acomplish this task.
just because one item, creature or spell makes the game much easier doesn't mean that single feature will win the game. There are many aspects of the game which work together.
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That can be said for any nation, not just Ermor. Once you learn the weaknesses of the AI; then you can abuse them regardless of whatever nation you choose. My statement was specifically about Ermor and a very powerful spell not the other nations... since the topic is related with the AI death scale.
Quote:
I don't know what your argument here is, if it's not that "Ermor is too easy if I use Burdern of Time too" or "I'd only play Ermor vs humans" (which means to me, other players).
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Regarding my original post... there was no argument only a statement.
The quotes:
{Ermor is too easy if I use Burdern of Time too}
True when playing against only computer opponents.
{I'd only play Ermor vs humans}
True statement
[ December 18, 2003, 19:02: Message edited by: NTJedi ]
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