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Old December 18th, 2003, 05:19 PM

olaf73 olaf73 is offline
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Default Assorted newbie questions...

OK been playing for a few days now and finally got my full Version in the mail yesterday. So, I have some questions saved up that I hope you guys can help me with (I also hope I dont forget too many, I should have been writing them down).

1) What are the advantages among weapon types? I know that the longer a weapon is, the better. And, one of the descriptions for a magic morningstar in the manual mentions that all morningstars get a bonus vs troops that use a shield? How much and what kind of bonus though?

2) When you watch a replay, what are the things you are looking for? I have watched them, but I dont get much out of them except that my guys never seem to have enough morale. When you right click on a troop in the replay, you see the unit description panel, but also icons of troop(s) in the lower left, with horizontal bars across the bottom. What determines how many icons/troops are shown, and what do the bars mean? I

3) What kinds of orders do you give your troops? I know this is vague, but I am looking for some pointers. How many of you set specific spells to be cast? Do you have 'default' orders for certain troop types/armies? Etc.

4) Culling the wounded from squads...do you guys do this often? I read somewhere that its often a good idea because a guy thats gonna route early can bring down the squad. I can select a troop in a squad and then hit 'w' to highlight all the wounded men, but when I do this it always keeps the first troop I clicked on highlighted even if he isnt wounded. Is there a better way? Also, the game mentions that the 'e' key will select all experienced troops...that doesnt seem to be the case for me. 'a' and 'w' work, but not 'e'.

5) How can you disband troops?

6) Water mages and water breathing...how does it work? The manual mentions that water mages can take some troops along with them underwater, but how many? How do you know if your guys are adequately protected with water breathing before entering a water province?

7) Forts/defense level. Similar to my question about battle orders above, I am looking for some general tips on how to use fortresses and provincial defense effectively. Relating to defense, the manual lists some charts showing what kind of troops you get at defense levels 1+ and then 20+...but what does that mean? Do you get extra troops at just those break points? Some of them dont make any sense to me, like .5 Slinger for Jotunheim 20+.

8) Magic...is kind of overwhelming to me. There are just so many directions to go in. Dont get me wrong, that depth and detail is a good thing but its just got me swamped. For example, I'd like to make some magic items but I have no intelligent idea on what to make, when or even for which commanders. Same with spell research, what to do get first? I mean, I am sure it depends on your pretender/nation mix but christ there is a lot to familiarize yourself with. Finally, how do you handle site searching? Are the various spells that you can cast to search provinces worth it? What about a dedicated unit(s) to go around after your armies and search?

I think that is enough for now, and its all I could remember off the top of my head.

TIA
olaf
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