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				 Defining pretenders 
 I think I'm finally getting the hang of pretender creation.  Without going into excruciating detail, I claim there are two major divisions with five total subsets:
 +COMBAT PRETENDERS+
 
 Non-Mage:  Needs lots of HP and a viable attack of some sort.  Seriously needs help from items.  Skip magic entirely (or almost entirely) and use extra points on dominion.
 
 Mage:  Needs enough HP to survive a few random blows.  Magic should be tuned towards battlefield spells.  With enough magic picks, makes an excellent leader of magical / undead.
 
 +NON-COMBAT PRETENDERS+
 
 Standard Mage:  Research, item manufacture, summoning, etc.  Can be made 'on the cheap' to afford good dominion picks.
 
 Rainbow Mage:  Site searcher extraordinare.  Tons of options, but not a powerhouse caster.  Most flexible of all pretenders.
 
 Bless Effects Mage:  All 4s and 9s.
 
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 Am I missing anything?  Did I get any of these wrong?
 
 ~Aldin
 
				__________________He either fears his fate too much, Or his deserts are small,
 That dares not put it to the touch To gain or lose it all
 ~James Graham
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