.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #21  
Old January 3rd, 2004, 05:25 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Thoughts about Pythium...?

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by SurvivalistMerc:
I absolutely love this game. It would be nice if you got random opponents but could exclude some if you wanted to. (I don't like the idea of Ermor in SP since the AI can't really deal with them.)
Check out....
http://www.techno-mage.com/~dominion/Dominions2/

The map files are re-rolled every day. They use the Aran.tga so they could work for demo also (I did this when only the demo was out). If you download the Man.map then all you have to do is choose Man and start the game. The AI's are randomly selected, random difficulty, and sometimes allied with each other.


Actually, Gandalf, could you explain a little how the game should be set up? Which of the options (indie level, site percentage, whatever) still have their normal effect, and what would reasonable settings be? Which AIs should be used, and do they have "suggested" levels? (I'm not too confident using high-level AIs yet...)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:18 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.