
January 4th, 2004, 02:12 AM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: Death and Taxes... well mostly taxes...
Quote:
Originally posted by Keir Maxwell:
quote: Originally posted by johan osterman:
In the early stages of dom 2 development there were some discussions of changing the way unrest works, so that there was a provincial unrest and one national happiness factor for the whole empire as well as a couple of other ideas,
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I'm very glad you stuck with the current model. Nationalism/Nations may seem the sort of thing thats been around for ever but the standard view in history is that it arose with the rise of the bourgeoise/capitalist state. A French peasant in the middle ages suffered most at the hands of the french rulers - the community of interest many suppose didn't exist on the whole. The emergence of free cities and the conflicts between the nobles and the merchants that this entailed is another example of how disparate interest were in these times.
I think most of the criticisms of the tax system are on the level of "this doesn't feel right." This is not particularily helpful as what feels wrong to a modern person may feel quite right for a feudal lord. Could the critics respond more to the historical details being used against them and rely less on commen sense as it is no guide whatsoever when you leave behind the commen.
Cheers
Keir
Cheers
Keir Historical details? What on earth do historical details have to do with this? Dominions may borrow from history/mythology, but its not a historical simulator of some kind. Now before you take those words and use them against me, let me remind you that what I'm after is modifing a game mechanic that not only 'doesn't feel right', it quite simply isn't right in the context of its effect on the rest of the game.
Simply put the freedom to *raise* taxes, especially in provinces with existing unrest, to the maximum level makes no sense. Moreover, historically it simply wasn't possible, again in the context of the abstracted unrest and taxes in dominions, without useing some kind of military or other *stationary* force to enforce compliance. I have no problems with using pillagers to do this, but the free destruction one gets from simply setting taxes to 200%, *especially in newly conquered provinces* is simply abuseive of the system.
Now please tell me what would be wrong with my original suggestion of capping the amount that taxes can be raised (over 100%)? Does it have a negative effect on the game overall? Does it not fix the 'problem' that at least some people are concerned with?
And please, keep the history lessons in the books, they are not germain to this discussion of game mechanics. (though they are otherwise quite interesting )
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