Re: Is Ghost Riders too powerful ?
>Games are (or ought to be) long over before you can cast a level 9 - especially since most take serious empowerment.
A long time ago I used to think like that. Then someone hit my army with Master Enslave. You can play a long way with little or no magic... but if someone gets some funky research done, they can ruin your day.
I'm not saying that everyone should take tons of magic. What I'm saying is that as a game goes long, you have to start worrying about the possibility that your enemies may whip some nasty stuff out of nowhere.
[ January 07, 2004, 01:42: Message edited by: apoger ]
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