Question on Sieging and Castle Defence
Hello, still new here, excuse me if this is obvious, but I see some confusing things when I enter a province with an enemy fortress or an enemy's army enters mine. First of all, the units I have there apparently dont "defend" the castle as I thought they would; when I click on the commanders, I get the choice of changing their activities to "defend castle" or "break siege", and the pop-up info for "break siege" has something to do with recalling my pretender god (as if he died?) -- what is the deal? (Note: I am still playing the demo, waiting for game...) When I view the battle, I dont see the castle walls either.
Also, when attacking a foreign castle, I get mixed feedback as to what is going on (sometimes I hurt their walls, sometimes not, sometimes I win vs enemies, sometimes there are none there).
I checked out Cherry's thread, but see no info on this -- any clues as to the breakdown of what actually goes on when armies meet at a fortification?
Also, are some units better at raiding castles / defending them than others? (I know some are specifically for that, like some tunnelers I ran up against (forget their name), but does every race have something that tends to work better (e.g., blunt objects vs. archers?)
Also, is there any way to repair castle walls, or is this done automatically (cherry's guide mentions repair, but not how).
Last side question: When I defeat an enemy castle (or vice versa), do I need to search for magic sites or are they automatically there?
thank you
[ January 07, 2004, 08:29: Message edited by: onomastikon ]
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