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Old January 14th, 2004, 04:57 PM

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Default Re: Luck/Order scales after 2.06 Patch

Back (more) on-topic :
I really have a problem with the "mix" between O/T and L/M : as it stands now you have to take Order to limit Misf effect, or to take Turmoil to amplify Luck. But Order is a rock hard good investment, whereas Luck is a gamble...

In the end you have a 0 net Design cost in both case, but with O+M have +20% income, +6% res and *very few* bad events, in the other you have -20%, -6%, and may have unpredictable good events...(BTW getting 100's of Militias is just a waste of upkeep gold, not really a good news !)

Who will be foolish enough to go for the second option ? Maybe for fun in SP, but no way in MP.
THAT'S the issue IMHO..
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