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Old January 15th, 2004, 05:58 PM

General Tacticus General Tacticus is offline
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Default Re: Luck/Order scales after 2.06 Patch

Quote:
Originally posted by Keir Maxwell:
Just ot repeat some things I said earlier as they seem out of keeping with much of the opinion being expressed and I'd like to know why.

1.Turmoil3/luck3 is not suicidial
I agree. Have you read my Mictlan AAR ? I am playing at Turmoil 3/ Luck 1, with Mictlan, and doing well, thank you.

However, Turmoil 3/Luck 3 and Order 3/Misfortune 3 should not really be compared in terms of gold produced alone. Turmoil 3 is for nations that are less gold-dependant. Luck 3 is a playing style (and does give you a nice boost, don't forget to play common events !). The Turmoil 3/ Luck 3 works well with some nations (Mictlan, Ulm, Ermor I suppose, ...). What was really sad pre-patch was that Order 3/Luck 3 was a useless combo. And that Order 3/Misfortune 3 cost nothing but had almost no downside (specially with rare events). No wonder it was taken by everybody ! And they never noticed they were losing some very nice events, awesome heroes, and so on. This seems to be fixed now.

Not convinced ? Try it ! Take a nation that is not too gold dependant, for example Ulm. Take Turmoil 3 / Luck 3 and whatever other scale you feel good with. Play it. Expand. And look at the nice events. The bigger you grow, the more events. Free troops. Free castle. Free lab. Free gems. Free Gold. Free unrest reduction. Free magic sites. Free commanders. Free artifacts. Free permanent increase in taxes or in ressources. While you are at it, try casting crossbreeding. Watch the awesome results Remember you paid 0 design points for all thoses events Discover your nice national heroes (OK, Ulm's heroes suck, try it with someone else ).

Hey, now that the scale are fixed, I believe I'll try a Order 3/ Luck 3 game. The gold AND the events ! Of course, I'll have to make sacrifices elsewhere.
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