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Old January 15th, 2004, 08:34 PM
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Potatoman Potatoman is offline
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Default Re: Modding unit shadows

Alright, Saber. My mod is loosely based on the Ashikaga Shogunate of feudal Japan, and shares the same name. Overall I plan to have about as many units in my mod as are availible to standard Ulm, mostly ashigaru peasants, noble samurai and sneaky ninja.

So far I have:
1. Created unit sprites (still can't get shadows to work correctly though!) for 4 units: Samurai Swordsman, Samurai Bowman, Aoi Standard Warrior/Samurai Commander--they share the same sprites--, and Ashigaru Spearman.

2. Written unit descriptions for the units I have already created.

3. Successfully modded these starting units into the game so that it does not crash when loaded.

4. Found a nifty banner for the mod.

If you'd like to collaborate I could send you what I've already done. I've looked over your mod thread, and I am unsure exactly how much of what you have talked about is already completed; depending on how much you might not need my help.

Also if you know how to make any of the "new=1" items listed in the modding resouce work spill the beans at once (the items/weapons never appear in unit inventory when added). Samurais running around with falcions and shortswords doesn't have all the desired thematic effect!
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