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Old January 15th, 2004, 08:16 AM
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Default Re: Mod - Improved Light Cavalry

From the file:


Ever since Dom1 light cavalry has had issues. Most LC has the combat power of militia or light infantry, at a cost of 2.5 times their infantry counterparts.

In Dom2 Illwinter attempted to upgrade LC by giving it a strategic move of 3. This helped, however fast movement on the map doesn't justify the heavy cost (in my opinion).

LC face problems as their hit and run battlefield tactics are difficult to model in Dominions. What they should do is circle around the enemy formations, making lightning strikes into vulnerable spots and withdrawing before the enemy can react properly. Since Dominions battles are toe to toe affairs this doesn't offer much to the LC.

What I have done is given LC extra attack and defense skill. This is an abstraction that represents that the LC aren't really sitting in front of the enemy troops. They are moving back and forth, exploiting weak spots and avoiding entanglements. They still have little or no armor, and die fast if they get hit.

I think this is a reasonable way to adjust LC and I am hoping that this will inspire players to actually use them.

Of course you may think LC are fine, or may disagree with the modification. No problem, don't use this mod. Play the game the way you like.

The Bonuses:
Very Light Cavalry (pro 7 and less) get +2 attack and +3 defense.
Light Cavalry (pro 8-10) get +1 attack and +1 defense.
Cavalry with armor 11+ got no adjustment, they use armor not speed.
I adjusted some Centaurs, as that seemed fair.
Also the Wolf Riders got benefits as I felt they are also LC.

[ January 15, 2004, 06:17: Message edited by: apoger ]
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