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Old January 18th, 2004, 08:13 AM

Miles Miles is offline
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Default Re: Singleuser game balance

Quote:
Originally posted by Gandalf Parker:
I was thinking along the same line but Im not sure a mod would be needed. A map might be all thats needed and be easier for a newbie to use.

Brainstorming....
A small map where the user plays Ulm. The map creates a useful god. Gives the player specific provinces with specific features.
This is what I was thinking. However, a mod WILL be required. The problem is, you are forgetting how utterly unforgiving the initial experience is. Take Ulm for example. It is probably the easiest Nation to play. However, it has about 40-eleven different units. What are they for? When would you pick one over the other? Well, after a month of experimentation and thought, you might begin to have a clue.

This first map needs to have 3 or 4 provinces. It needs a very passive opponent. And the players Nation needs to be extremely simple to play. Maybe 2 recruitable units - An archer, and A battle unit. And 4 commanders: A mage, A scout, A priest, and A battlefield commander. That's it.

With these simple pieces, you teach them how to start a game. How to save a game. How to restore a game. How to recruit units. How to assign them to a commander. How to move them. How to review a battle.

You get the picture. Dom2 is FULL of subtle, critical effects. You don't need to present the whole mindshattering bundle of complexity all at once.

The tga can have something like the Dom2 hotsheet thing that another user created as part of its image down the sides and such. And instructions on how to call up the info file for the game..

What an incredibly good idea. Or, the instructions for the tutorial can run alongside the sides.

Miles
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