
January 19th, 2004, 03:48 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: Rise of the Machines suggestion
Quote:
Originally posted by Taqwus:
...until Pythium or other astrally powerful nation teleports in some prepared Magic Duelers before you can take advantage of the 10 movement points that turn.
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Thanks for the reminder of something I'd been overlooking: that Teleport (etc.) happen at the top of the turn before movement takes place.
Given how many powerful Starspawn mages I have (which have been doing nothing but research and item construction thus far -- turn 50 on the Orania map), that should simplify my task of chasing down the Pangean and Man units that have been annoying me of late whilst I'm distracted due to simultaneously taking out C'tis, Caelum, and Mictlan. heh Fortunately, Pan is on its Last gasp, unable to replace its losses, as Jot has been steadily munching on them while they've been busy irritating me. Now Jot has almost surrounded the Pan fort. Less work for me. And Man has decided that it's easier to chew on C'tis than on me. Life is good. 
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