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Old January 20th, 2004, 10:48 PM

DimmurWyrd DimmurWyrd is offline
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Default Re: Oh boy alot of questions

Quote:
Originally posted by Jam3:
in number 4 what i meant was that the individual commander types you can recruit have specific schoolt abilities. Like a Shaman has Nature 1. I just meant that when your reseraching its important to keep in mind that you have a shaman in play and that you want to research for him (as well as your other commanders) as well as your pretender.

Or am I just totally off on this?

Number 3 is still a little frustrating I mean two armies don't just pass in the night. If X is moving into 0's province and 0 is moving into X's province on the same turn then there should be some chance that they meet and fight. Also scouts, spies, etc should be able to give you some idea of the movement of the enemy force, some how, some way within the turn/movement model of the game.
well the problem is one of not being able to code with tachyons or something yet because the results of a move order occur the same round they are given so that for a scout to tell you a turn before the game would have to know what a person will do NEXT turn tell you THIS turn then you can counter it would be fun but not realistic... I guess they could make movement take 2 turns but that would drastically slow the game down for PBEM play.
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