Close warp point bug.
I encountered a game crash in my late game (turn 400+) when an AI empire (Sergetti) had two close warp point ships in the same sector. The first ship appparently already closed the warp point and probably the second ship tried again to close the same warp point. I'm not completely sure about this, but if I took manual control over the two close warp point ships the game crash was avoided.
So one more reason not to let the AI build such stellar manipulation ships. They can't make good use of them anyway.
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