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Old January 25th, 2004, 09:48 AM
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Default Re: Order +3 Luck -3 : still a no-brainer

What your boys are missing in this discussion entirely is the following:

code:
10.6 #eventisrare <percent>
Random events are divided into two categories, common and rare.
This value is the chance of a random event to be a rare one.
Default is 15.

So it looks to me that the game-breaker events should only have 15% per event to occure at all. Than again what I've seen myself from games with Luck=0 (or worse) suggest that at least some of them may not be correctly flagged as "rare" ??

Anyone for a test with Turmoil=3, Luck=-3, "#eventisrare 0" to tell us which events did/didn't show up??

Would do it myself but I'm busy today ...

A.
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