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Old January 29th, 2004, 02:28 AM

Norfleet Norfleet is offline
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Default Re: Why does Desert Tombs suck?

Quote:
Originally posted by Chris Byler:
Death scale is not the same thing as killer dominion.

Death scale kills population VERY SLOWLY, reduces supply and reduces income slightly. In practice the supply reduction is the most important effect, IMO. (The income isn't totally negligible, but it's easily worth 40 points if you don't need the supplies.)
Didn't seem so very slowly to me. They died rather alarmingly fast in my book. By turn 40 or so, the place was a total wasteland.

Quote:
This is a serious weakness for Carrion Woods which has capitol-only troops (is there any way to use them after turn 20 besides wishing for population?), but Ashen Empire and Soul Gates don't really mind.
I'd say a more serious weakness in CW is the total creation point loss: You're essentially losing about 160 creation points just by taking it: Carrion Woods is functionally equivalent to Death 3+, yet you have to take Growth, a scale which is completely negated and then some by the theme dominion. While the weaknesses of other themes can be attributed to scale issues, being forced into taking Growth for a Death theme is a killer right there. The theme had better be DAMN impressive to justify this....and it's not.

While the death scale of DT definitely kills somewhat more slowly than, say, Ashen Empire, that just means you suffer the negatives of having no population, without the positives of having no population: With COMPLETELY no population, your land is worthless and generally undesirable: It has a fairly good "what's mine is mine" feel to it. And you don't have to deal with their constant whining. With just regular death, they STILL die fairly quickly, but in the meantime, you're stuck dealing with their snivelling while gaining none of the benefits for a mass slaughter.
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