January 29th, 2004, 11:52 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: designs for best single play experience
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by licker:
Little things to be sure, but get enough little things right and they make a big thing
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I dont think those are such little things for a PBEM game to do. Remember that everything is packaged up and sent to a host for processing (even in a solo game). And there is no real setup for remembering things across turns. I think almost everything is refigured each turn. Just because it *might* be difficult for PBEM to handle should have no relevance on weather or not it should be considered. The easiest solution is for the PBEM host to simply ignore those orders and revert to defend (or hide).
Anyway, I don't see that it would be all that tricky, especially the auto search, there its just move to an adjacent unsearched province (or not fully searched) and if in an unsearched province search it. The problems with auto move are obvious, but also trivially easy to counter, if the path is blocked or the destination is no longer valid, then revert to defend, honestly I don't see what's so difficult from a processing stand point. It might make the .h2 files a bit bigger, but they are already so tiny I can't even imagine that it would be much of an issue.
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