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Old January 29th, 2004, 01:24 PM
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diamondspider diamondspider is offline
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Default Re: Quick bits of feedback after about 100 hours of play

Quote:
Originally posted by Saxon:
I have faced a lot of crossbows and find that my commanders are never targeted until everything else has run away. The fire rearmost command rarely goes to the rearmost, so even when I use it, I rarely get to target the commanders. I do not doubt that you got skewered in that battle, but based on my experience, I think you have had some bad luck. I had a horrible run with the Summoning of creatures with Ryelh and was despairing of the game. Then I tried out some of the new suggestions and kept playing some more and discovered that I really just had bad luck at first. Check out the “Stop the Insanity” thread. As for my suggestion, get a pendant of luck to reduce hits by 50% and see if you can get the commander ethereal, which will help even more. Throw in a cheap shield and armor and life expectancy goes way up.
I guess that if my experience and Kriss's comment about it being possible aren't correct regarding my commander being targeted, it is possible that it was luck.

I have no problem losing commanders to anything other than them being targeted by the computer specifically for the obvious reason that I can't do that either.

I'll keep my eyes open and if it happens often again, I'll keep the files. I still wonder why Kriss did mention that it was possible then I saw it 3x in a few hours of play but ONLY vs. Pythium.


Quote:
Originally posted by Saxon:

As for fleeing units being chased, units would keep going after them. One, they are easy targets. Two, they have loot. Three, you are not risking your life to run the fleeing enemy down, but turn to the left and attack that Ulmish Heavy Infantry and you are! As another person has posted, it was a historical reality. On the plus side, if they chase them off the map, the nearest unit to attack afterwards is the enemy commanders, which loops back to the previous topic. If the rest of the battle has been won, these unit get a second chance to kill some of the fleeing troops. I use fear a lot, so sometimes I chase troops away and have to fight them several times. Having them killed while fleeing is great. Sometimes the long chase works in your favor.

I agree 150% that it sometimes helps when they keep pursuing regardless of the situation. I'm not talking about making the game easier. I'm talking about how absurd it looks for 50 units to be chasing one horse and bypassing 50 other units who will surely kill them eventually if they don't dispatch them.

I don't like that sort of odd behavior as it breaks my suspension of disbelief and that is the most important thing to me in any game.

For those happy with the lack of switching, the game is working as it should for them. I'm putting my vote in for better switching in a few situations to make the men act more logically.

Quote:
Originally posted by Saxon:

Placement in multiplayer is a problem in almost all games of this type, custom designed maps seem to be the best solution. Everyone has exactly the same thing in a geometric design, so there are no surprises or advantages. I have not seen any yet for Dom II, but I am sure the hard core MP people will produce one soon.
I agree entirely as long as the options are there in the editor. I'd be the first to pitch in to help do it!

[ January 29, 2004, 11:53: Message edited by: diamondspider ]
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