Planet/ship capture bonus.
Here's a question. What happens in real-life when you capture an enemy ship or base. One of the most important things is the recovery of inteligence information, like maps, troops movements, communications codes. As an example from real-life, when the U.S. captured the U-505 in WWII, they captured an enigma machine and were able to listen to German U-Boat orders and reports, which helped sink the U-Boats.
Has anyone thought to add something like this to SEIV. Like when you capture a ship, you are able to see where all of the ships belonging to your enemy are, along with the cargo and components of the ships, plus it's status. Same with planets, you would see what is on all or some of the enemy's planets and what they are building. It could also act like the intel op where you steal the enemys starmaps.
It could be an "Enemy comm codes captured" or "Enemy status reports captured". It could be an event that could Last for a few turns or Last forever, depending on how well your counter-inteligence is working.
The codes could be made useless if the ememy or yourself uses an "Infiltrate enemy intel Ops" mission. I don't know if that exists already. There could also be an intel op that would steal the enemys comm codes and have the same effect.
If you understand what I just said, please give some opinions or ask questions.
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Rules? What Rules?
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