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Old February 7th, 2004, 01:19 PM

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Default Carrion Woods - Issues

A Few Issues with the Carrion Woods

Whether Intentional or not:

Carrion Dragon cannot use Personal Regeneration (since he's undead?) I think this should either be adjusted to allow him to have Regeneration, or if that is impossible, give him regeneration and adjust his cost. (Edit: Yes I know you can use Regrowth on him, but he can't use it himself, since he's a pretender and can't have levels in Unholy, alternatively just have Personal Regeneration cast "Regrowth" on him)

Carrion Dragon initial Paths do not count towards Bless Effects.

Carrion X (Dragon, Lord, Manakin) are all counted as Undead and Magical Being, making them doubly vulnerable. But they are not 100 Cold Resistant Like other Undead, and not unable to go underwater.

Carrion Wood Dominion Kills *Faster* than Ashen Empire, even with Growth 2 vs Death 3. There is no way to use Unburied Corpses (No initial Death Gem Income, Reanimators only reanimate Manakins which do not use corpses with no other options). Also while Carrion Woods Priests (Carrion Lords, etc) are expensive, they reanimate nearly equally in low numbers (3~5 a turn, AFAIK)

Carrion Wood Dominion also provides supply for the enemy (... ) while you do not use it. Perhaps Growth Scale in Carrion Wood should count as Death Scale for supply vs other Living opponents.

Making a Prophet makes an Unholy Prophet, even if formerly the unit was Holy. This Nulls the effect of any "Blessing" of Living Units or "Sermon of Courage" which is an initial weakness of Pangaea (their Satyrs have terrible morale).

Perhaps make the Dryads have Unholy instead of Holy?

Give Apostates or Carrion Lords 1 Pick of Random or 1 Water.

The other option of an Enter Site for Carrion Woods to summon Black Centaur (or even something else) would be an alternative to an elite unit.

[ February 07, 2004, 11:31: Message edited by: Zen ]
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