Edicts, polices and projects
I think someone already posted about edicts awhile back, and I just wanted to bring up the subject again. The idea is to have something that would not be a facility or ship, but a thing that would change how a planet or system or the entire empire works and acts. Here are some ideas I had:
Planetary City Project- Cause a planets cities to expand all across the surface of the world. Would triple or quadruple a planets max population and facility limits, but would limit the happiness to a medium level.
Planetary and System Marshall Law Edict- Would prevent riots and stop or decrease espionage on that planet or system, but would limit happiness to a medium level and mabye decrease production.
War Time Industry Edict- Would act as an improved emergency build that would effect the entire empire and have no time limit, but would lower happiness over time.
No Prisoners Policy- Would lower chances of espionage across the empire, but have no effect on happiness.
These things would be nice to have, allowing players to better control and develop empires.
Naturally, any opinions or additions to the list are welcome.
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Rules? What Rules?
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