The lower income might be due to the scales on your province varying.
I'm also surprised to see that you don't appear to have set your starting army to 'patrol' so you can jack up taxes for the first few rounds. Population wastage is much less important than the extra cash for a quick start, in these early game.
For your scales, I've always avoided taking Order+3 with Luck+3. If you are spending lots of points on Luck to get good events, you want to get a lot of them, so you want turmoil (Order-3, or possibly less if you don't want to live dangerously). This has the advantage of Luck+3 being balanced by Order-3 (design point wise) giving you plenty of points to spend on Growth (for example) to slightly counterbalance the income hit of Turmoil, and help feed your hungry squidheads too.
Name: Cthulhu? tsk tsk!
Next we'll have pretenders called Drizzt dual wielding - thankfully we don't have scimitars in this game, do we?
I tend to restart games a lot as I try out different mixes of scales and pretenders. If you do restart, here are a few suggestions:
- Cthalamari (still clearly derivative, but more fun, if more appropriate for an Ancient Kraken)
- Deep Mushroom
- Bathomycetis (snobby Version of the one above)
I'm waiting to be able to rename commanders, so I can have 'Gift of Reason'ed Things That Should Not Be called "Semi Skimmed Milk" "Tepid Coffee" "Christmas Jingles" and so on.