Re: Noob\'s shot at an R\'lyeh AAR
Turn 19
Atlanasha managed to summon 3 more Greater Otherness which will add a very nice punch to any army I will deploy them in.
A good harvest in Hoburgdorf brought 50 gold as additional taxes and unrest was reduced by 20.
Enchantment reached level 4 and 45 points are needed till level 5, the remaining points will be put into construction.
Provinces: 10
Treasury: 486
Income: 857
Upkeep: 379
RP: 188
Fortification: 2
Temple: 1
Conjuration 5
Alteration 2
Evocation 0
Construction 2
Enchantment 4 (researching, 5 next turn)
Thaumaturgy 6
Blood Magic - 0
Fire gems: 5
Air: 8 (+1)
Water gems: 0 (+6)
Earth: 0
Astral gems: 3 (+4/+4)
Death: 18 (+2)
Nature: 29 (+3)
Blood: 29
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res dom 2
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom4, 2.5k pop, 9 inc, 42 res dom 5
Vepitre (14) Pangaea Plains - black candle 1
Kolermegor (5) Pangaea Forest dom 1 - temple
Scythia (35) 30-50 Light/Heavy Infantry and Crossbowmen Mountains - general intel black candle 1
Aran Plain (23) - Pangaea 20 Satyrs and Satyr Hoplites general intel black candle 1
Gol Ryepe (46) 40-70 Light Infantry farm lands - general intel black candle 2
Bright Woods (17) 20 Woodsmen - forest - general intel dom 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel dom 0
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel black candle 1
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
Bolfagon (63) Ulm 10 Militias general intel
Feldan (51) 40 Barbarians Forest general intel
Faran (60) 40 Militias, Heavy Infantry and Archers Plains general intel
Pangaea has defeated the indies in Aran Plains (23) strengthening my resolve to go after Pangaea next.
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 magic site (+3As/+2W)
Gol Phalas (26) 12.840 pop, 90% tax, 3 UR, 54 inc, 8 res, 0 def, dom 1
Dunheim (28) 11.480 pop, 100% tax, 2 UR, 54 inc, 4 res, 0 def, dom 2
Talito (36) 7.890 pop, 100% tax, 0 UR, 27 inc, 13 res, 0 def, dom -1 - magic site (+2W, +1N)
Dershid (20) 6.380 pop, 100% tax, 0 UR, 31 inc, 9 res, 0 def, dom 4 magic site (+1W, +1As)
Ctis (27) 32.790 pop, 100% tax, 0 UR, 215 inc, 108 res, 0 def, dom 1 magic site (+)
Hoburgdorf (34) 13.670 pop, 100% tax, 0 UR, 68 inc, 11 res, 0 def, dom 1
Abysia (40) 26.690 pop, 100% tax, 0 UR, 117 inc, 40 res, 0 def, dom 0 magic site (+)
Nifel (57) 1.690 pop, 90% tax, 2 UR, 3 inc, 35 res, 0 def, dom -3 magic site (+1Ai, +20prod)
Chilad (52) 2.570 pop, 60% tax, 17 UR, 4 inc, 20 res, 0 def, dom -1
I keep bloodhunting in Dunheim (28) and am sending my other scout back to Gol Phalas (26).
My mage Qithas and his troops will attack Gol Ryepe (46) in addition to my commander with 13 Illithid Soldiers, 3 Illithids, 4 Otherness and 1 Formless Spawn.
Togrul my prophet - will stay in Abysia and continue preaching, I put 2 Things from the Void, 1 Formless Spawn, 1 Greater Otherness, 1 Otherness and 5 lobo guards under his command. I doubt that this will be enough to stop the defenders from repairing the walls, but think that it should be enough to deter them from trying to break the siege.
There are still some black candles in indi provinces (mainly 46 and 35) surrounding Abysia and I will have to try to bring those down, too.
Additinally there are some black candles in my newly aquired provinces around Abysia, too. In order to bring those down I will send my priest with the rest of my troops (6 lobo guards - no other leader has enough leadership to command them) to Nifel (57) in order to build a temple there.
My new mage has 1W, 3As and 2D and will cast acashic record on Nifel.
I am giving the Clam to one of my star child researchers and will forge another Clam.
I will recruit a starspawn mage and another Star Child, the remaining gold will be saved for building the temple in Nifel on the next turn.
To be continued...
CharonJr
[ February 18, 2004, 16:22: Message edited by: CharonJr ]
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