Turn 39
8 blood slaves were captured in Gol Phalas.
3 Vine Ogres were summoned in Kolermegor.
Acashic Record cast on Rim Mountains revealed 3 magic sites Brigand Lair (causing 5 unrest), Rockside Spring (+1 earth gem, +1 water gem) and a Magma Cave (+1 fire gem, +1 earth gem) adding nicely to my earth income.
Some earth gems were found in Faran.
Pythium declared a Emerald Lord as its prophet.
2 sneakers were discovered in Birman Highs.
Marignon was defended by 15 militias/helbardiers/piketeers, 3 Initiates, 3 Friars, 1 Inquisitor and a Great Sage (who turned out to be a Red Dragon with 300 HP). While the infantry was fighting my front elements and was having some of its units enslaved the Dragon flew out to my Illithids and attacked them. The Illithids broke fairly quickly. While the Dragon followed the Illithids it was paralysed sealing its fate. During the same turn the Marignon infantry broke and my troops were able to charge the casters. In the end I lost 6 Illithids and about 5 fodder while Marignon is destroyed.
My troops in Abysia are starving and I will start to move them out.
Provinces: 54
Treasury: 1.553
Income: 2.475
Upkeep: 1.316
RP: 442
Fortification: 7
Temple: 12
Conjuration 7 (researching, will reach 8)
Alteration 6
Evocation 6
Construction 8
Enchantment 7
Thaumaturgy 6
Blood Magic 7
Fire gems: 56 (+16)
Air: 30 (+6)
Water gems: 25 (+14)
Earth: 26 (+6)
Astral gems: 7 (+15/+13)
Death: 22 (+10)
Nature: 30 (+11)
Blood: 0
Updated province information:
Some fairly large troop concentrations of Ulm, Man, Pythium and Atlantis can be seen, making me rather wonder when than if they will attack. Actually I am surprised that nobody has attacked till now.
My Provinces:
Due to the info about my provinces getting longer and longer I will skip this one, too.
Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.
The Golden Adept is 2F, 2S, 1D and will be set to research, another one will be recruited.
I got a 2W, 1E, 3S mage who will research, the Lore Master turned out to be another 1F, 1A, 1S, 1D who will research, too.
3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.
Acashic Records will be cast for 25 astral gems on Gipha and I hope to find more earth gem sites.
The Clam is given to a star child in Ctis, the Sanguine Rod is given to the 2B empowered mage who will start to bloodhunt in Kolermegor and the Scepter of Dark Regency is given to the 3(4)D mage, bringing him up to 7D and will summon a Spectre for 10 death gems.
The fodder army from Rim Mountains will move to Old Man Mountains while one of the mage lead armies from Marignon will head to Rim Mountains to pick up the troops who routed from the battle in Marignon and the other mage from Marignon will do the same in Wicker Woods.
The army in Wicker Woods will continue to Glade Woods.
The mage lead army from Oune will move to Birman Highs in addition to the priest there.
The mage lead army from Gol Phalas will continue to Gol Ryepe.
My 2 mage lead armies, my prophets army and the army of my Illithid Lord will move from Abysia to defend Glimmering Fields, they cant take too many troops with them due to moving 2 provinces, but they might be enough to discourage an attack.
The archers and heavy infantries in Abysia are assigned to 2 commanders and will move to Gol Ryepe.
The mage lead army from Stone Heavens will move to defend Illidar while the Sea Troll King from Jotunheim will move to defend Moss Woods with his 35 barbarians.
The 2 armies from Iron Range will move to defend Temiglia while the mage lead army in Aenasia picks up the 3 Sea Trolls and continues to Iron Range.
My priest in Bolfagon will preach for now and my priest in Hoburgdorf will move to Glimmering Fields.
The mage lead army in Gol Ryepe will continue to Giants Rest and due to the Ulmish armies on my borders I will raise the PDs to 21.
The armies in Iron Range, Solam, Bolfagon and Old Forest will stay in their defensive positions.
Glisas will move to Yldmyre to show some presence there.
A Sanguine Rod will be forged for 4B, in addition to a Clam of Pearls for 8 water gems.
A 2B mage will be empowered to 3B in order to become my blood forger.
In Abysia 7 heavy infantry and 3 archers will be recruited in addition to 4 Crossbowmen in Giants Rest.
I will buy 1 more starspawn mage, a Lore Master and a Golden Adept.
Since having only seldomly played with assassinations I will hire a master assassin merc in Giants Rest this turn in order to have some fun (and to prevent anybody else from getting him
).
To be continued...
CharonJr
Map:
http://homes.highspeed3.de/CharonJr/R'lyehAART39.JPG