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Old March 1st, 2004, 11:11 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 46

Forge of the Ancients was cast adding hugely to my forging program.

4 blood slaves were captured in Gol Phalas, another 5 in Kolermegor and 2 in Dunheim.

Acashic Record cast on Wicker Woods revealed 3 magic sites – Damned Merchant (+1 blood slave), The Inverted Tower (+4 air gems, can recruit Illusionists) and a Brigand Lair (increases unrest by 5, can recruit villain).

An ill omen was seen in Faran.

Ulm attacked in Giant’s Rest. Their forces consisted of 20 militias, 20 Infantry of Ulm and about 15 archers being lead by the Ulm pretender (Moloch), Terminus the Merc-Assassin and a Siege Engineer with 5 sappers. I forgot to move my mage with his 2 Ice Trolls and 1 Otherness to The Two Woods, that’s why he was there with the 21 PDs. My mage managed to paralyse the Moloch, but sadly my troops were not able to take advantage of this since they were outnumbered and defeated.

Glisas easily defeated the PDs in Witches Copse.

My troops met roughly 130 defenders in Monherboa – 40 crossbowmen, 30 light infantry, 20 Infantry of Ulm, 20 militias and 10 guardians being lead by 5 Siege Engineers, 4 Priests, 4 Commanders of Ulm, 1 Master Smith and 1 Lord Guardian. I was fielding 15 Illithid Soldiers, 7 Vine Ogres, 8 archer/crossbowmen, 5 knights and 7 fodder being led by 2 mages, 1 2H priest and 1 Illithid Lord. Except for the fodder I just lost 1 Vine Ogre and killed 88 troops and 6 commanders.

My armies in The Two Woods were met by 45 regular Ulmish troops (mainly 30 crossbowmen and 15 Infantry of Ulm) in addition to about 25PDs, while my forces numbered 80 troops (about 40 archers, 30 heavy Infantry and 10 knights being led by 2 mages and 2 priests. 1 enemy knight managed to break 25 of my archers (reminding me why I prefer summons in my armies). With the help of some Fanaticisms my heavy infantry and knights were able to break the Infantry of Ulm and the crossbowmen shortly after. In the end 36 troops and 3 commanders were killed while I lost 10 troopers.

My armies in Pythium faced just 4 Theurg Acolytes, 1 Hero, 1 Triarius and 1 Serpernt Lord. All but 1 Acolyte were enslaved

Atlansha summoned a Greater Otherness.

Pythium was destroyed.


Provinces: 63
Treasury: 2.743
Income: 3.188
Upkeep: 1.749
RP: 545
Fortification: 9
Temple: 16
Converted Provinces: 32

Conjuration – 9
Alteration – 8 (researching, will reach 9)
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6 (researching,will reach 7)
Blood Magic – 7

Fire gems: 90 (+18)
Air: 39 (+15)
Water gems: 39 (+22)
Earth: 9 (+9)
Astral gems: 1 (+23/+18)
Death: 0 (+11)
Nature: 40 (+12)
Blood: 9 (+1)


Updated province information:

I am not sure about the name of Ulm’s capital, but would have expected Ulm. Maybe it is Nicia or Ulm got a fortress there for some reason, but I will siege it anyway.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 3F, 2S (argh, now that I “wasted” the gems on empowering another mage) and will move him to Tiash, another one will be recruited.

I got a 1W, 4S, 1B mage who will move with 10 Illitihds to the northern front – recruiting 1 more.

The Lore Master turned out to be 2F, 1A, 1W who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Cimri.

The Clam is given to a star child in C’tis, the Sanguine Rod the the newly empowered 2B mage who will move to Hoburgdorf and hunt there, the Flame Helmet is given to my 3(4)F mage, the Starshine Skullcap and Sceptre of Authority are given to a 2W, 1E, 3S mage who will move to Kolermegor to pick up the Vine Ogres there, the Cyclops exchanges the Earth Boots for Boots of Quickness and will move to Gol Ryepe.


The fodder army from Nifel will move with 25 militias to Gol Ryepe.

The 2 fodder armies from Pythium will move to Tirannea.

A mage led army and a mage will move from Pythium to Glanis while the remaining 2 mage led armies move to Iron Range.

The star spawn priest from Pythium will move to Temiglia.

2 mage led armies and the priest will move from Monherboa to Midland while the Illithid Lord and his Illithid Soldiers and the remaining mage will attack Forest of Idun. Both provinces are defended by roughly 20 troops from Ulm.

Both fodder armies from The Two Woods supported by 2 priests and one mage will try to take Nicia which is defended by 20 troops and PDs.

A commander without troops from The Two Woods moves to Glimmering Fields.

The remaining mage led army from The Two Woods will attack Banded Hills which is defended by PDs and 1 sapper.

Glisas attacks Lupia from Witches Copse and will met about 20 militias/archers in addition to PDs.


A temple will be build in Pythium and the 8 recruited mages will move to empty provinces to build temples there.

The PDs in Gol Ryepe are increased to 21 while the PDs in Glimmering Fields and Bolfagon are raised by 10 to 31.


4 Clams of Pearls will be forged for 16 water gems in addition to an Armor of Souls (+1B) for 16 blood slaves, a Skull of Fire (+1F) for 1 fire and 1 death gem, a Trident from Beyond (+1W) for 8 water and 4 astral gems, a Sceptre of Authority for 5 fire gems and 2 Starshine Skullcaps (+1S) for 8 astral gems.

10 astral gems were converted to death gems and Well of Misery will be cast for 83 death gems.

23 Illithids will be recruited in R’lyeh in addition to 1 Hybrid Commander in Glimmering Fields to pick up some routed troops.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART46.JPG


BTW, I updated to 2.08 on this turn.
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