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Old May 10th, 2001, 05:13 AM
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Will Will is offline
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Default Re: tcp/ip Net Play For Space Empires IV

quote:
Originally posted by rodo:
it's a must to urgently implement TCP/IP facility in a next patch ! I hope that the guys from malfador are working on it ...




Quick note: Last I heard, Malfador Machinations has two employee/owners, and only one (Aaron) does any game programming. So even if it is true that there are "guys" at Malfador, only one "guy" can do anything about TCP/IP. Anyone know how long it took the Quake or Diablo programming teams to add in TCP/IP support? I'm sure it would take much longer for a lone programmer.

I understand what everyone is saying about TCP/IP, I have played games over the internet with both TCP/IP and PbEM, and PbEM is a bit tedious if you don't stay on top of all participants to get the turns in on time. Real-time game connections (or at least automated turn retrieval/dispersal and tactical combat over the 'net) would be an awesome feature for SEIV. However, with current resources and current priorities, it will have to wait. I'm just being realistic here (and maybe a bit pessimistic, but oh well).

Until then, stay on top of those players, use and help develop the tools made by fans, make what you have work. Aaron has always listened to players' suggestions (when an e-mail list was set up to discuss what SEIV should be like, early in development, Aaron wanted to drop Tactical Combat (!) in favor of Strategic only). Usually he will implement them, sometimes he won't. All of us will just have to wait.
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