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Old February 23rd, 2004, 07:55 AM
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Default Reproducible Server Failure

I'm in a game (started in thread "Pillin's TCP/IP Game" or similar) in which the server crashes in exactly the same way every turn. The game only proceeds because the host restarts the server after it fails each turn.

The game is set to quickhost, running after 48 hours at the most. It never gets to 48 hours. After the Last person plays, the game hosts (I think) and the server hangs. Everyone that connects hangs on the "Waiting for game info" message.

After a while (possibly after some number of aborted client connections) no connection can be made at all. Then Pillin comes along, resets everything, and we can play the next turn.

Any chance of getting this tracked down and fixed in the next patch? Maybe Pillin would need to set some debugging flags and forward files to the devs, but it's so reproducible that I would think it's a great opportunity to find the bug.
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