Modding Independants
I’ve been having fun with the mod commands, and I think there is enough depth to it that I can start my Big Honking Project, even if I can’t finish it without some of the upcoming features.
My question is about the “independent” nations that you set using the #poptype command.
What I want to do is create a set of ”native” populations to scatter across the map. These populations would have unique weaponry/specialties and then be placed using the #poptype command on the map.
For instance: say I wanted to create a special map/mod combination based pre-colonial North America.
It would be easy enough to mod up the player and AI races to correspond to a “fantasy” Version of the Apache or Cree. But what if I wanted to create a province inhabited by an “NPC” Hopi population complete with some special units that could be recruited only from that province by whomever controls it?
I hoped that if I modded the indie nations (for example, #25 is barbarians) using the #selectnation commands, I could then use the #poptype 25 command and get the modified stuff. In practice, I have not been able to get this to happen. Is it not possible, or am I inept?
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