Disease
Does anyone know about how disease actually works in game mechanics with the following:
Bane Venom Charm (item)
Harvester of Sorrows (undead commander)
Inkpot End (site)
Burden of Time (spell)
Starvation (lack of supply for army)
Each of those causes disease, but is it "the same"? In other words, does each of those things give basically the same chance of disease? Or does Inkpot end spread disease twice as fast as Bane Venom, where Burden of Time does it more quickly than both (I just made that up as an example of what I'm looking for)? Basically, which is deadlier?
And does anyone know the "numbers"? (% chance of disease?)
Darryl
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