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Old March 4th, 2002, 03:44 PM
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Daynarr Daynarr is offline
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Default Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

Zippy, this is great mod. You have, apparently, put a lot of work in it.

I just noticed some things:

- You have placed some components in the game that should repair all damage to the ships during combat; but this simply doesn't work. The reason is that you used Armor Regeneration ability and it works only on components that have armor and armor regeneration ability. All other components are ignored. At the moment, I just don't see any way to make component that repairs non-armor components during combat.

- You could use SJ's image collection in your mod since you have added a number of new weapons. Right now it's hard to tell the difference between Anti - Proton Beams and Psychic Anti - Proton Beams.

- Your "Warp-Space" colony components have 250KT of space and Cargo Bay I has 150KT. AI looks for the component with the best value when deciding which component will be fitted on the ship. That means that if the AI has researched "Warp-Space" colony component and has researched only Cargo Bay I it will use "Warp-Space" colony components instead of Cargo Bay I.

[ 04 March 2002: Message edited by: Daynarr ]

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