Re: Surrender, Routing, and Pacificm
I agree it would be nice to have a greater good/evil factor in the style of Age of Wonder II. In fact, this game get lot of evil, but very few good.For example, we have an utterly evil nation named Ermor... but no totally good ones. We have no way to make an in-game alliance(in sp) and create a pantheon. You cannot convert except by military conquest. It's all about conquering the whole world in a bloody war. It's not really bad but I wish there could be another way.
For example, I think an enemy/neutral province that has a dominion of X(put a number) and remain that way for more than Y turns should join your cause. Afterall, you are the one they believe in even if your troops arent there.
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