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Old March 19th, 2004, 03:12 AM
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Vicious Love Vicious Love is offline
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Default 2 Paralyze Bugs(In 2.08, no less!)

Damn, it's good to be back. Been very, very busy. Am still busy. Shall try to be brief.

I'm pretty sure I came across a bug about two weeks ago. I'd been testing out a Caelum SC strategy I'd thought up. My pretender was a 6 fire 6 air phoenix. Base precision 18, even more with an eye of aiming, which ain't permanent for an immortal, dontchaknow. Couple that with some DEADLY evocation mojo, and the results are spectacular even during a Cold-3 blizzard.
I'd picked the Ceremonial Faith theme and a high dominion. The idea was to sneak my Seraphines, on "retreat" battle orders, into enemy borderlands, preach like the wind, and send Polynesia, the cracker craving artillery platform, in to lay da smack down.

Against the AI, the strategy worked brilliantly, even better than Black Hearted Black Forest vamps assassinating en masse in friendly dominion... to a point. Y'see, whenever Polly got feebleminded in battle, I'd send him off to a low dominion province to impress the locals with his plumage and recover from his bout with The Stupids. Thing is, after one particular battle, in which Polly was killed while paralyzed, he never recovered. I waited about 20 turns before ending the game, and he never managed to shake off that feeblemind. Just clucking and scratching until the very end, eating the high priests and trying to incubate the altar. Sad.

Lending credence to my assumption that it was the paralyze what dun him in, my Harvester of Sorrows from two games prior met an even more demeaning end. He'd fallen victim to a paralyze spell and a mob of Othernesses(Yes, a MOB of Othernesses) while storming the fort in R'lyeh, but not before receiving 4 XP levels, a heroic ability, and the Congressional Citation for Deadly Hygiene. I gave him a proper war hero's mummification, and he rose again, all stats and abilities intact, including paralysis. He had overland and tactical movement 0, and his icon read "Paralysis(46)" which, incidentally, was the number of paralyzed turns he'd had left when he was killed.

Speaking of which, 46?! This may not quality as a bug, but paralysis still seems horrendously overpowered. Even when cast by lizardman shamans or targeted against pretenders and other high MR creatures, I've NEVER seen this spell fail, and it always seems to Last the entire battle. I mean, the Eater of the Dead should not be singlehandedly defeated by a mere lizards. That's just wrong.

Anyway, I've tried to be brief, and failed abysmally. My love for this game is like a truck.
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