Game balance issues, again...
Hello boys and girls. Got some old and some new gripes from the #dominions channel @ IRCNet.
1. Clams are still damn powerful for reasons outlined before in these forums.
Suggestion: Move it to const 6 and make it horror mark the user
2. Bane Venom Charm is too overpowered and gives exp for killed civillians (we had a commander go over 27k exp in a rather short period of time).
Suggestion: Move it to const 6 too and don't give exp for civillian kills. Make the disease less lethal too, it should be a nuisance not a game breaker.
3. Add an item that allows armies or commanders patrol on the move. Like some const6 magic eye that shows all stealthy dudes in the same province. It's got plenty to do with the forementioned Bane Venom Charm -incident. By the time you found the charm bearer it was already too late.
Comments are appreciated. I hope that Illwinter staff reads this too. Some of the issues have been oulined before and haven't warranted a correction before but it never hurts to point them out again.
Cheers.
-Wind
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Veni Vidi Visa - I came, I saw, I did some shopping
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