March 22nd, 2004, 07:46 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
Posts: 274
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Re: Suggestion for a new nation
Quote:
Originally posted by jaif:
Forgive me, but I have to ask - where's the balance in this new nation? Don't get me wrong, I think there should be a Persian/Arab influenced nation in the game, but what's described in this thread sounds like it has no weaknesses and several strengths.
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Fire as one of the nation's primary magic paths isn't enough of a weakness for you?
I don't see it as having any particularly impressive strengths. Nothing with heavy armor, no crossbows or longbows, primary magic path is weak, average at best priests. Cavalry are always expensive and only sometimes worth it. The seducing unit might be good, but probably not as good as a well equipped assassin - a more limited choice of targets and probably a lower success rate. (Although it would be interesting if, when a courtesan fails to seduce someone and has to fight them instead, the target doesn't get any of his armor during the fight... )
It might be fun to play, but I wouldn't expect it to be a serious contender against the likes of Arcoscephale, Pythium, Caelum or Jotunheim.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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