April 10th, 2004, 05:51 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: The next patch
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Originally posted by Chris Byler:
I think this is far from demonstrated. Although water could use some new tricks, "the only effective thing" is a vast overstatement.
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I don't think it's an overstatement at all. I think it's very clear that in the long term, nothing will pay off as much as building clams. You have a limited set of three water queens that can summon their own troops, and the rest of the uses for large numbers of water gems only have effects for a few turns.
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Oh, you had Water Queens and Abominations in that battle?
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Only one of the water queens is amphibious, and abominations are astral summons, not water.
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They weren't mentioned in the previous post. Sea Trolls are far from "the toughest summons available" to ANY nation.
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And that's part of the problem. Atlantis has no summonable or tough troops that can come onto land. The mother guard are nice, but its too expensive to haul around a lot of them.
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but they still have some better options than Sea Trolls.
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On land? I suppose they could go for enliven statues, but those aren't particularly impressive either.
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I wouldn't consider a 10 gem item "very expensive" - certainly not compared to multiple-Wished VQs and their equipment.
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The cost of astral pearls produced by clams is effectively 0 after 20 turns.
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Ice elementals, BTW, can damage cold immune creatures just fine (although they might have some problem with supercombatants).
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Like a 250 hitpoint vampire queen with immunity to every element, a 0.004% chance of MR spells effecting it, and multiple damage shields you mean? I suppose one could try and use mandragoras, but their sleep vines aren't particularly likely take effect and the fire shield will make mincemeat of them.
[ April 10, 2004, 16:55: Message edited by: Graeme Dice ]
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