Ok, I'm going to try and post this kind of like Arryn's later Posts. A post for results of my orders, then a post for the new orders for the turn. I'll post it like (Turn 2 Aftermath) and (Turn 3 Orders) or something.
Anyways, Turn 2 Aftermath.
I have been blessed by accurate intelligence. The Prophet and Seraph engage 9 Militia, 5 Archers, 3 HI, and 3 Commanders (I'll only post their equipment if asked), for a total of 20 enemies. I have, iirc, 18 Caelian Archers, 10 Spire Horn Warriors, and ~6 Wingless (who guard).
The enemy shoots off a volley, which doesn't even reach me. My return volley (after Wind Guide goes up) does seemingly no damage, but luckily for me, it breaks
both the enemy militia and the archer squad! (Stray arrow hit an archer who advanced due to range). My second volley does no apparent damage to the advancing HI/Commanders, and my third volley does nothing but hit (damage, and afflict) one of my Spire Horn Warriors, who just charged. The Warriors then proceed to clean up the enemies, and I take no fatalities in the process.
The mercenary Burelk, in the meantime, hits 5 Crossbowmen, 2 HI, 15 Light Infantry (with Javelins), and 3 Commanders. I lose 6 of the mercenary militia taking the enemy out, and I'm up two provinces.
I finished researching Evocation Level 1, and am heading to level 2. Currently, my research plan is to get Evo 2, then Alt 2 (as I think it's kinda pointless to have quickness with nothing to cast), and then possibly Const 2, to get Owl Quills. I'd appreciate feedback concerning this plan.
Lastly, I find Ulm's second province just north of my prophet's province, which means I have my work cut out for against some of the best infantry in the game. If the computer is smart and goes for the shielded infantry, my archers won't be worth nearly as much. imo, this means that Mammoths are even more important to get started, because I think they'd do a decent level of damage to Ulm. Feedback on this is also appreciated.
My orders for turn 3 are coming up.
Wyatt