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Old March 30th, 2004, 05:06 PM

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Default Re: Making effective use of commanders

1/ No

2/ For a given army you should have "sufficient" commanders plus a couple more in case the other get killed (else everyone routs !) - not counting SCs...

3/ Not really, they are generally to weak to warrant huge equipment spending - but there may be exceptions : Assassins, Heroes, big badasses like Abysians...

4/ That's mainly an Ulm decorum thingie - Variety in sameness ! There's one main difference between the Groups : armor type and shield or not (prot ranging from 15 to 20). Second difference in weapons is way less important.

5/ They are usually cheaper, and it's safer to have 2 commanders for 50 troops than only 1, lest he be killed in battle by a stray bolt or spell

6/ Linked to 4/ : the various flavors of Ulmish canned-commanders have slightly different fighting abilities - but usually they shouldnt fight at all...

[ March 30, 2004, 15:09: Message edited by: PDF ]
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