Minor Logical Inconsistencies
While the following are not exactly "bugs", it seems that something might have been overlooked in the process of creation of these units(understandable, given the enormous number of them in the game):
Abysian Salamander: This unit, judging from its' description and similarity to Pythium's hydras, should be capital-only. Nevertheless, it's not. Apparently, Abysian warlocks succeded in discovering the secrets of deep-core drilling that allow for easy access to geothermal heat-sources and lava anytime, anywhere.
Lava Warriors, Warlords, Beast Trainers and, I think, Guardians of the Pyre -- all of these are size 3. Doesn't make much sense, especially since other Abysians are not.
War Lobster and the underwater Arch Mage: Both size 6, which is completely unexplicable.
Freak: Again, size 6? I could understand 4, but 6? And the thing can trample too...meaning it can trample elephants and some unfortunate Pretenders.
Moloch/Prince of Death: Both size 5...should be 3 at best. Moloch is a pre-packaged flying SC, so with a trample item it can kill a good-sized Jotun army in two turns.
[ April 04, 2004, 00:31: Message edited by: Alexander Seil ]
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