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Old April 12th, 2004, 01:35 AM

Minrhael Minrhael is offline
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Default luck events

In an attempt to best learn how to design my beloved Tuatha, I'm starting to log events by frequency and effect based on my scale choices. It would be really nice if I knew which events could only be received with certain scales. Does anyone have such a list?

I had originally typed up the first 31 turns and every event that occured here, but since it's not actually enough data to go on, I just decided to summarize and list my questions:

I used a 3 Turmoil 3 Luck 1 Production 1 Growth 1 Magic pretender. Does a Magic 3 Pretender get more gems from the +gem events than a Magic 1?

Turn7: Faith decreases crops grow quicker (this appears to lower dominion but increases what? supplies permanently or growth? if growth it's only temporary and would seem useless, so a negative event)

Turn16: 1st national hero Bernlad the Green Knight. Now I play Tuatha a LOT, and I think this is the latest I've ever gotten my first national hero. I usually only play luck 1, with luck 3 I was expecting at least 2 by now. Anyone got that formula handy?

As of turn 31 I still have only 1 national hero, good ol' Bernlad the leadership challenged who uses unfair magic armor to win tournaments. By now I would normally have 2 heroes in most Tuatha games I've played, am beginning to wonder if there isn't a problem with luck3 not getting heroes faster.

3 times in this game I gained zealots in the form of 114 militia total. All 3 times this occured in the same province. Is this just a remarkable coincidence or is there a chance of seeding problems or something like that (it's been many years since my programming days but I seem to recall problems with proper randomization vaguely, but for all I know they may have taken care of that by now).

All told after 31 turns I've had 35 events if I counted correctly with events set to common and turmoil 3. Seems a bit low even though my average number of provinces during those turns is pretty low. I got hemmed in early, average #provinces is 6.4. And there were several turns after I hit my high of 11 provinces where there were no events at all.

Positives: 1125 gold (effectively 1025 after temple lost, 925 for most races), 25 PD, Bane Blade, 11 instances of +gems so about 25-30 gems, 30 flagellants, 114 militia (most of which diseased before I could move them out!).

Negatives: 3 instances of faith decrease crop growth increase which I can't think how to score, seems negative to me, 3 troop cursings, 2 earthquakes (1 in capital with a 1/4 population loss followed by a monster attack, 1 temple lost), +140 unrest (not counting unrest reductions as they occured in provinces lacking unrest).

When you add up the money lost from putting those 2 luck points into order, I'd get +14% income. In this game where I got hemmed in in a low income corner, I made ~9000 gold income total through 31 turns. That would be +1260 gold, which is already more than I got through my luck events. In a normal game I would expect a much greater return from order and the difference would be even more noticeable. Also, there was a significant amount of gold lost to unrest increasing events. Until I get a chance to get more data this is obviously very inconclusive, but my initial feeling is that luck is not going to compare well to order unless luck 3 gets additional benefits like eliminating negative events in the capital or eliminating all the worst events altogether.

In addition my 26th turn had 3 events:
1) Superstition: +52 unrest in a luck 2 province (might have been +50 if I had 2 unrest in the province beforehand but it should have had none)

2) Ill Omen +29 unrest in a luck 1 province (believe province was higher luck and the ill omen caused it to drop)

3) Earthquake in capital (luck 3), 1/4 population killed, troglodyte attack after things "calmed".

This really seems like a ridiculous turn for someone who chose luck3. I'd like to see a max of 1 bad event per turn at luck 2 & 3, and 2 bad events at luck 0 & 1, with a max of 1 good event for nations choosing misfortune 1-3.

Anyway, those are all just initial reactions, I intend to get a lot more data here soon; it would really help if I could get that list of events if it's been made. My apologies if this formats poorly or comes out terribly disorganized, it's really time for me to go to bed now!
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