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Old April 14th, 2004, 11:25 AM

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Default "AI Balance" mod idea - feedback appreciated !

Hi again
After some more solo games I feel somewhat bored by the poor challenge offered by AIs on the map size I like most - medium 150-200 provinces map, Indy at 7-9.
Usually AIs are only a challenge in the first 20 turns, then player gets such an advance in income and research that AIs become a mere annoyance. On such maps you don't often encounter other nations so soon, so when you reach them gobbling their 100+ LI armies isn't even that fun

I won't stress again the main well-known deficiencies of AIs play (focus on SC and bless effects, poor scales, lots of crap troops, not enough searches& research, not enough fortresses, temples everywhere). These problems are addressable to an extent in maps, but no "generic" solution exists yet.

So I get an idea to "do with" this situation : what about a pack of mods (1 per nation), that once enabled (if nation is AI played) will seriously boost the nation ?

Effects would include :

* Better and more PD units (Pythium could have Hastati+Velites instead of Velites, Man Hvy Inf + LBman per point etc..)
* Reduced cost for the "good" units the AI doesn't build enough. I think this one could really change the AI unit composition : if a Hoplite has price and res costs reduced by 30 or 50%, maybe the AI will build them instead of Cardaces !!
* Reduced cost for all mages/priest - just so the AI will get more of them

I don't see any way to change scales or castles in a mod, but hopefully the AI will be richer and build more buildings ... maybe ...
I'd assemble such a mod for one nation then make some tests to see if it looks effective, but anyway I'd be interested to know if this issue is of some interest to people here and have feedback.

Thanks
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