If you could create a unit...
Lately, I've noticed that unit diversity in Dominions is kinda weak. You've got plenty of different men to hire, but each seems to be an improved/downgraded Version of another. I just played a game as Abysia and it was boring as hell! (actually, hell's probably not a boring place, you've got your fire, brimstone, wailing souls, CEOs, and pitchforking imps.) The only thing available in the way of units were Heavy Infantry (True, there are many types, but they all overlap), light infantry, and Salamanders. Atlantis also lacked variety, with Atlantian infantry, overgrown Atlantian infantry and War Lobsters who can't even go up on dry land. That's essentially tramplers and infantry. Don't get me started on Mictlan.
So, (not that I expect anything here to make it into the game) if you could design a unit (hell, you can design a whole nation/theme if you want) what would you make? You can make one to make a nation more flexible, because you think it'd be a cool concept, or because you're bored.
Please no Posts like "this game's fine, you're a jerk" or "you're unit is (insert degrading comment here), what were you thinking?!"
I'll just do one right now to get things started
Pythium: Catapult - Immobile unit with 1 strategic move. It looks like a catapult operated by 2 engineers in Lorica Segmentata armor. It has a low gold cost (around 40) compared to its resource cost (around 200). In battle, it could chuck boulders like a Jotun Hurler, with 8 precision and 20-30 strength. It eats as much as two normal soldiers (the operators need food). The real trick is that they count as 20-30 normal men in sieges.
[ April 15, 2004, 00:51: Message edited by: Zen ]
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