Re: Do any of you actually name your ships?
I don't name specific names to my ships (or classes). I use a number system similar to what you see in Star Trek (similar to the shows Hull regestry numbers). I know, kinda corney, but they really help in large PBEM games with your ships.
Their are basically type of Indicators on my hull regester system. The "Construction" Label is first, followed by a dash, then the actual Specific hull number. The Construction Label describes what the vessels role is in the fleet (ex. CV would be carrier). The first letter is always "C" which means construction. The second letter descibes the role of the vessel...
V= Carrier
W= Warship
m= Minelayer/Sweeper (I make these ships use both components)
S= Scout
J= Auxilary Vessel (Basically freighter hulls converted to be used in the Fleet)
etc...etc...etc...
The Regestry number describes the ships actual count in the fleet. The first number describes the ships size with the fleet. Since ship hulls that are close to one another have only a slight edge in combat, I divide my the number group between 4 types ... light hulls "1", Standard Hulls "2" (work horses of the fleet, usually CL's and Destroyers), Heavy Hulls "3" (big ships like Crusiers mostly), and finally Massive Hulls "4" (Battleships, Dreadnoughts etc.). So a Battleship would have this type of hull regestry....
CW-423-a
The "23" indicate how many vessels of its size in the fleet (hehe... Doesn't nessesarly mean that their are only "23" Massive vessels within my fleet! This is another number system that is considered "classified" under my system.). The "a" letter indicates that it received a refit. It may also be applied to class designs to indicate a refit to a designs hull as well.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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