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Old April 19th, 2004, 01:35 AM
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Default Re: Vampire Queen mod

Quote:
Originally posted by Catquiet:
quote:
Originally posted by PvK:
... Personally I would tend to just reduce the combat skills of the VQ to achieve balance. Her powers make enough sense, but I don't expect her to also be a super-skilled warrior.

What kind of skill reduction would you suggest? Att 8 , Def 8 or maybe Att 12, Def 0?
[/QB]
I had mis-remembered how skilled she was. She's not all that great, at ST 13, Att 12, Def 12. Being ethereal, regenerating, flying and without fatigue make her deadly when combined with heavy armor, perhaps boots of quickness, and a dominion HP bonus on top of 23 base HP.

A summoned Vampire Lord is actually better, at ST 15, Att 13, Def 13, except that a pretender may have innate magic benefits, too.

So on second thought, I guess I wouldn't reduce the VQ's skills much or at all. Maybe just reduce Defense and/or Strength by 1-3 points. Or not.

Without redefining all the vampires in the game, I don't think there's much else to do. I suppose she's a good SC pretender for early expansion, of which there are others, and 110 points seems a reasonable price, no?

It might be nice to add some anti-vampire weapons, since the ethereal/flying/regenerating/immortal/life drain combo is pretty strong. On the other hand, there are already several very potent anti-undead weapons which will work, from banishment to the various triple-damage vs. undead magic weapons, and undead-bLasting magic spells and artillery items.

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