I agree with those whom feel water magic is lacking - partly i believe because so much of that branch of magic is duplicated elsewhere and feels redundant, and spells and rituals unique to its branch are rarer, more situational, and weaker than the other branches. On the whole of course.
Another problem with water magic is how it is so uniformly spread throughout most the research trees. Most of the other disciplines have a majority in a couple of trees; Astral and Death in Thaumaturgy, Nature in Enchantment, Fire in Evocation, Earth in Construction, ect.
So what im suggesting are not changes to existing spells but actually NEW spells and rituals be added to Water, hopefully making it better rounded and more more attractive.
Of course as with every suggestion any, none, some, or all of them can be included or changed at the designers' discretion
And please post any other suggestions or changes you would like to see if you agree that water needs improving!
Rituals
Confused Migration
Animals which normally migrate during winter months become confused and lost and cannot find their way; ducks and geese fly in cirles and deer become trapped by the ice. Hunters rejoice in their fortune.
+ 1 Growth Scale in cold provinces?
Avalanche
An avalance occurs on snow-capped mountains, destroying any temples or labs in the province in which this event occurs. Incidental damage and some casualties to townspeople.
Chthonic Wolves
Sacred Wolves of the End of Days called upon to devour the heros of humanity, these giant sized monsters radiate fear and command the respect of mortal wolves whom will follow them as if a god.
Closed Passes
Sudden blizzard accumulates so much snow that all passes are choked with ice, preventing any troops from entering or leaving the targeted province. (Might be good for mountain only). Duration depends on gems used. (maybe 10/turn or something).
Rimtustar
Awaken giant ***-kicking, nation stomping, big guy with a heart of gold. He can't help pounding the world to dust, its his job!
Lyncanthropy
Curses several units with the ability to change into werewolves if wounded (might be high level combat spell, small aoe). AAAAHHOOOO
Permafrost
Causes snowfall in lands with cold scales to freeze into solid ice, reducing the effects of difficult terrain. Movement costs only 1 point in cold provinces.
Items
Sable Coat
Beautiful and valuable coat grants cold resist and +aura.
The Icicle of Red Ryder
Enchanted Icicle that never melts gives off an cooling aura that reduces the temperature in the province it resides within. Might cause bearer to go blind in one eye, watch out!
Ok enough of that. Any better ideas?
[ April 17, 2004, 06:08: Message edited by: SelfishGene ]